![]() This kind of thing is why game studios need unions. Whatever it is, I don’t think any of those people – people Fntastic already admits have “unique skills” – can pay their rent or skyrocketing fuel bills with a fucking participation certificate. Maybe it’s just the awful mental image of BJ’s BJ. Maybe its the gradual chipping away of civil rights in the US. Maybe it’s symptomatic of my perpetual rage fuelled by the British government’s determination to villainise unions and strikers – which now include rail workers, barristers, and BT staff for the first time in 35 years – who just want a pay rise. #PROPNIGHT STEAMCHARTS FREE#That’s nearly three in ten people are giving their time and expertise to The Day Before for nowt more than “cool rewards, participation certificates, and free codes”. With 40 of its 140ish staff classed as “supporters”, that means around 29 per cent of Fntastic’s workforce is unpaid. It’s one thing to offer your players the chance to report bugs and issues through your communities It’s quite another to lean on them to organise your communities, never mind exploit their talents as free QA testers, community managers, and translation staff, too. I hate to break it to you, Fntastic, but this is not the winning statement you think it is. In Propnight, together with these supporters, we found bugs, dealt with cheaters, and even organised our Discord communities.” Most of it had to be redone with the help of our enthusiastic volunteers (supporters). As practice has shown, the result of their work was not so perfect. Last year, we ordered localisation for Propnightfrom a well-known large studio specialising in translations. “In addition to tests, external volunteers (supporters) help localise products into different languages. In an ironic twist on the company’s name, instead it doubled-down. To its credit, Fntastic didn’t issue a mealy-mouthed apology or tried to back peddle. Perhaps unsurprisingly, then, gamers and game press alike called Fntastic out, seeking clarification. It says that “every Fntastic member is a volunteer”, only they use the word “volunteer” to mean “anyone who works on our games”, paid or otherwise. Checking the website doesn’t help much, either, though. The non-paid ones are not, but needed for activities “ranging from translating to community moderating” and may offer “unique skills to improve projects or create new special features”.Ĭonfused? Yeah, me too. The paid ones (you know employees) are “limited” in number. Volunteers that are – bear with me here this gets stupidly confusing and confusingly stupid – both paid and unpaid. More volunteers, actually, to complement the ones it was already using. To help The Day Before cross the finish line, Fntastic was looking for volunteers. I repeat: that’s a staggering accomplishment. Other games that include Hollow Knight: Silksong and Starfield. We also discovered that, at the time*, it was Steam‘s most wishlisted game, a staggering achievement that meant more eager fans had put The Day Before on their Steam wishlist – one of the world’s biggest video game marketplaces – than any other game. Last month, we learned that the post-apocalyptic game had slipped from its original release in June 2022 to March 2023. READ MORE: ‘V Rising’ developer Jeremy Fielding on avoiding hype and what’s next.Let me introduce you to Fntastic, the team behind upcoming zombie survival game, The Day Before. It’s hard for shady business practices in the games industry to catch our attention these days – well, there’s ever so much competition lately – but surprise! This week ushers in a new contender. This week, she draws our attention to the very unfantastic business practices of Fntastic, a studio which relies on “volunteers” – paid or otherwise – to develop its games. No one wants to play a game where there are two roles and it's objective fact that one role has complete dominance over the other.This Week in Games is a weekly column where Vikki Blake pulls apart the biggest stories in gaming each week. I don't think it's dead entirely, because such as myself, I firmly believe there is good chunk of players ready and willing to play the game the moment they actually balance out the power between survivors and killers. By the good graces of god and the futuristic miracle of life support, the game is, by technicality, "growing" :P The peak, like you said, was more than a month ago, but the 30 day average shows +300 players, which is a 13% increase. The game isn't growing it's stagnating.Įven if you compare the average, that game was dead to start with. THAT piece of information matters because it's been a 3k average for a long time now. First things first, the "peak" was 4.8k, and that number occurred on December 23rd, which was almost 5 weeks ago. ![]()
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